THE OFFICIAL WEBSITE OF INDIGO ENTERTAINMENT
After Hours #2  
10/28/2011
Posted by Maco 17
Posted in General

inb4 what are you talking about!?

 

For you 3D guys out there, doing really low-polygonal game models will freak you out specially when you have to cut out tons of triangles out of your original model. The car featured up there is my first shot on a 'Below-200-Triangles' model budget.

It started out with a healthy budget of below 500 triangles per model, until the game engine we were building has to support lower PC specs. It came to the point where I thought we were developing a mobile game instead of an online PC game.

 

It could've been ten fold awesome if the texture size was around 256x256

Form-wise, the car is really deformed. I guess the texture saved it. I learned a lot on this project though. I'll be looking forward to next 3D game project then.

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2 Response(s) to After Hours #2
Philip Mabanta  ( Oct 28, 2011 - 11:51 am )

To make the perfect cube, you must first model a super-realistic car. Then cut away here and there, merge here and there, and weld here and there.

Viola! The perfect cube!

JP Mata  ( Oct 28, 2011 - 12:05 pm )

@Fhlipz LOL!

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