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Concept Awesome Time #2  
06/24/2012
Posted by Maco 17
Posted in Game Concepts, Tips and Tricks

Psychotica: Collab & Thoughts

Genre;  Defense   Platformer   Survival   Strategy   Yandere  

*twitchtwitch

Meet Psychotica! She kinda looks like the long lost sister of the triplets who have superpowers to fight crimes and save just a certain city before bedtime. Except, she's gone bonkers after being rejected by her father who accidentally dropped the knife of which he used to chop everything nice with. But that's not Psychotica’s true identity... I was just kidding y'all. This gal has her own collaborated origin. Yes, I did not work alone on this original character this time!

You see that knife that dropped off the bucket?

...and everything nice *clank* Oh dear~ did I just toss in the knife?

Ivan Fury (you got a problem with his name, pal?) and I was walking home one day, talking about original characters and how awesome they can be in a game we’d like to create. Psychotica was one of ‘em topic. We thought she could be great in a defense type genre. Except, you gotta avoid her. She’s the friggin antagonist of the game! Woo~

Awwww... look at that poor lil' sweetheart!

more concept sketches

But how dare you hurt such cute lil’ sweetheart? All she wants is a hug and few stabs. Can’t you just give her that you heartless brute! She’s that overly attached sweet girlfriend who’ll serve your heart in a pike for 'betraying' her (directly or indirectly, your fault or hers it’s all the same)

 

Thanks to Ivan Frani for the BG!

Game Art Peg. Rendered by Ivan Fury!

The game starts with her writing you a very sweet letter, inviting you to that “romantic” abandoned old mansion for some sweet alone time. You know she’s after your head, and you gotta go there to defeat and survive the carnage you’re in to. You strategically set-up the place with robotic unicorn dolls, heart-shaped chocolate boxes, and sweet honey flower bouquets. You are the bait.

Oh, the things you do for love.

Way back early 2011!

Psychotica is also a whiteboard drawn concept sketch, like my last blog

I’m looking forward to more collaborations like this one. It's really fun when ideas merge together to form a better one! So, what do you think? Should I start the Game Design Document? ;)

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6 Response(s) to Concept Awesome Time #2
ZippyWiggy  ( Jun 27, 2012 - 10:05 pm )

Oh so cuuute. If I could only code, I'd code her T_T

Maco 17  ( Jun 28, 2012 - 7:52 am )

@ZippyWiggy:
I'm glad someone's interested. Haha. We'll get a developer somewhere then maybe we'll let you help out if you like. Everybody wins! But first I just have to kick my lazy butt to work XD

Angelo Tacuycuy  ( Jun 30, 2012 - 1:26 am )

oh yes. haha panalo ito Marc! :))

ui zerah kamusta interview mo? :D

roiji  ( Jul 1, 2012 - 3:19 pm )

i definitely like the concept!
i wish it'd be released to android or iphone soon.
simple 2D comicbook-like animations would be sufficient.
looking forward to this <3


Maco 17  ( Jul 2, 2012 - 10:38 am )

@Angelo Tacuycuy:
Thanks, 'Elo, man. Compliments are very much welcome!

Maco 17  ( Jul 2, 2012 - 10:44 am )

@roiji:
Thanks, roiji! I was initially thinking of desktop or online flash game to publish this, but I wholeheartedly agree with you that targeting the mobile platform is the best way to create games nowadays. I should consider that in the process!

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