Scrounger, as the name implies, is about scrounging. A prototype by Alessandro Duitarte, it's a procedurally generated series of rooms that contain doors, zombies and supplies. The goal is to collect all the supplies (either ammo or food) from all the rooms in the current house. Easy, right? Not quite, zombies are in your way, and you have a limited amount of ammo.
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To spice things up a bit more, your protagonist also seems to be suffering from a very active metabolism, which makes him hungry in just a few seconds. You have to take time and rest in a safe room between your scrounging adventures. Creating that safe space is challenging, as the zombies you've alerted on the way will chase you across rooms. Luckily, you can barricade the doors by pushing cabinets and tables to the doorway.
The developer says it's just a prototype, and there seem to be more features underway like a map of the town, but it's playable as it is.